Synoptic Project – Conclusion & Overall Thoughts

Over the past few months me and my group have been working on creating a great product for a client. This product was a virtual Art Gallery that would work in a web browser and also be compatible with Virtual Reality. Over the course of the project I believe that me and my group have exceeded the goal that me and my group were initially aiming for. A lot of the ideas we had in our initial planning has been implemented into the final builds of the game. After the first couple weeks we had discussed including a smaller game that would allow players to steal the art however this idea was dropped due to time limitations, as we needed to create three different builds of the main game. Below was out final production schedule, which we have managed to fit to, I may have given a little bit too much time on certain jobs; but everything has been done up to this point. The polish is the final task to be done and this will be finished for the end of year show.

Schedule.PNG

Throughout the course of the project we also created a collection of reference images that we had used for the assets that everyone had created to put into the level. As me and Ben were the primary 3D artists we have included all of our reference images in this power point in our documentation.

At this current time the only jobs that are left is the polish and the final playable builds. One thing I believe I should have done was include smaller more specified jobs rather than them being as broad. However this way was effective as it did show what needed to be done. Every job is complete except for the builds, this shows that the planning was well thought out and the overall goal was achievable, as we have achieved it.

Job1Job2Job3

The downturn sheet did also change a couple of times throughout the project due to smaller jobs being added, however we were pretty much always ahead or on schedule accept for a couple of weeks. However that was due to some of the jobs being continuous throughout many weeks of the project.

Burndown.PNG

Other than just the job list I had also created an asset sheet, that would primarily allow me and Ben to keep track on what assets we had created as well as which ones needed to be done. I set them up to have different phases of development so as each phase was completed the sheet could be updated.

Asset 1Asset 2Asset 3

Every Monday in college me and my group would do a scrum to inform each other what we were doing and if we had encountered any problems. For reference each scrum sheet was either scanned or photographed and put into the google drive. Other than this a couple weeks into the project we were also given feedback to create and use a scrum log that would include notes of what each member was doing on a daily basis.

Scrums.PNG

The google drive was our primary hub that we stored almost all of our work on. It allowed us to keep online back ups of everything as well as use google docs so everything could be updated by anyone who had access to the drive. The drive was laid out quite nicely and everything was easy to find. We also used this to send each other the different builds of the game as well as assets. This was more efficient than having to transfer each file using external storage.

Drive.PNGOur feedback throughout the project was primarily positive, we took most of it into consideration and used it to improve our levels. It did take us some time to get the Art Book planned, however in my opinion the concept for it turned out great.

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Overall I am really happy with how the project has turned out and I also think that the client appreciates what we have created, originally the three builds of the game seemed like a bit of a stretch goal however due to hard work we have managed to create these levels and get them working on their individual platforms. I believe that we are ready to showcase the builds on the 21st.

Below is a GIF displaying the level getting built up over time.

Progress-Gif

 

 

 

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