Synoptic Project – Implementing Moving Car Scripts

Today Kurtis worked on a script that allows cars to spawn in at certain intervals. They have a set spawn point which is an empty game object and a vehicle prefab. They are dragged into the car cycle scrips and different times can be input to add a variation on how often they spawn and despawn. There is also a movement script that Kurtis created that controls how fast the vehicles move. I implemented these scripts into the level with Kurtis’ help as he was the one who had set this up in a test scene.

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Car Movement.PNGcar cycle.PNG

 

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