Synoptic Project – Level Update

Since setting up the project me and Ben have began to build up the level while also making necessary changes so that everything fits nicely together.  Originally the walls were only one panel high however this still looked quite short. due to this Ben decided to layer some panels on top which doubled the size of the room, which was good as it was a lot more spacious, which is the design that we are going for overall as many of our reference photos of  modern art galleries are open. Ben had taken the project home with him last week which meant that he could update the level from there. I occasionally sat with him on discord while he shared his screen so I could watch but also have input on different aspects of the level, such as the placement of objects etc. Currently we have started to work on four out of the five rooms. This is due to the cafe being the stretch goal, because of this that rooms assets will be created and imported as last priority. So far the main exhibition, the middle room and the reception are almost complete whereas the theater is about half way done.  We plan on filling some of the empty space above the skylight with industrial looking piping and fans so that we can capture the overall style of our references.

Exhibition Room –

galleryroom

Reception Desk Area –lobbydesk

Reception & Main Building Entrance –

Last night after receiving our feedback Ben fixed the front room by making the windows transparent. The revolving door originally was clipping through the wall and an emissive plain was placed inside the door looking as if it was leading outside, however now the glass is transparent and the door actually can take the player outside, however this will actually take the player back to the main menu. We are also going to use some lo poly building assets and blur them to simulate the outdoors. My job for this will be to create another wall panel piece that my windows will fit into so the player can actually look through them towards the outdoors.  Originally the glass was all emissive simulating light shining through. lobbydoor

Middle Room –

This room will act as the center point of the building, because of this we have included some art and some benches but we will also be leaving this space open for freedom of movement for the player. middleroom

Computer on Temporary Desk in Reception –pc

Paintings with Working Lights – photos

Skylight –

These are placed as the roof on every room except the theatre to allow natural light inroof

Theatre Room –

This room is looking good however we may be making some changes to the textures of the walls so that it looks like it suits the purpose of the room a little more. theatreroom

Toilets in Reception –toiletdoors

Birds eye view –

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