Creative & Technical Model – Hand in

Download Link –Modelling Pipeline of a Wood Axe

This axe had taken around a week to complete from the beginning of the pipeline to the end. This was the first proper model that I have created using the modelling pipeline and as 3D modelling is my primary preference on the course I believe that this has been very beneficial and it has helped me with the overall development of many of my other models. When it came to the pre production of my model I did research many different types of axe, to get the overall shape and style however I could have looked into other similar tools to get some more research into the texture I wanted to use. As my research was more for the shape rather than the texture. Another thing that I had lacked in was the low to high poly baking plan as I knew that I wanted the high poly version to simply be a more smoothed out version of the model I did not state this in my planning.

Arnold 1.png

When it came to the creation of my model I wanted it to stay quite simple as it was supposed to fit in with a horror environment so most of the detail would come in the texture and I think I had done a really good job with this, however one thing that I could do in the future is look into some sculpting software to add more detail into the high poly version of the model. My low poly ended up at 474 Polys where as my high poly had 2504.

Arnold 3.png

Once the axe was exported into the engine I really liked the way it turned out and it really fit with the overall style and tone of the level. I have used a similar pipeline for many of my other models since this so I could get a more professional look on all of them. When it came to the presentation of my model I had initially used Substance to render however for the final presentation I used Arnold within Maya. I made sure to include some renders from the different angles of the axe, including a close up as well as a wire-frame render.

Axe Portfolio Render.png

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