Imagine Worlds – Adding Atmospheric Detail, Sound & Lights

Last week we began to add some of the final touches to our environment so that the overall project would hit the minimal viable product. One of the key components that was missing was the audio of the level; as part of out pass criteria was to include audio within the built scene. Due to this we looked back to previous horror games to look at what sort of audio clips they included. One of the more important ones was the overall ambiance that plays in the background of the level as the use of music can increase the overall tension. This was non-diegetic sound. For the diegetic sound we have added a heavy breathing affect to the character that will play in a loop over the course of the level. One problem that we have ran into is not being able to add footsteps as we cannot find any tutorials at this time related to adding footsteps in first person, due to this we will continue to research.

Once the sound was in the scene we added some fog to the level. Fog will add to the overall spooky affect and this was another key component to the level to get the overall scary feeling. I personally really liked the way that the fog turned out as did the rest of my group. It added another level of depth to the scene and increased the immersion.

1

We also imported many of the objects that we did not have in the scene such as the decking fence, the stove and the wall lights. Currently I do not have any images of the stove in the scene as I had forgotten to take one but I will be able to get some next time I open the project.2232

Once this was in Ben researched how we could add flickering lights to the scene. At this time we were not 100% if this is what we wanted in the scene however it was useful to include at this time just to have a look so we could decide.

42

Leave a comment