As my class was off on the Thursday I decided to spend a few hours of the day developing a pocket knife in Maya to try and keep up to date on work. This model has taken me a fair few hours to develop as I hit many different stopping points due to me not liking the look of the model and also things not working correctly. I do not have an early development screenshots however I made a crucial mistake on my first attempt as I accidentally extruded the same face twice leading to me not being able to UV unwrap the model correctly allowing me to texture. Because of this I had to restart the model however this was an annoying this at the time but on my second attempt the overall shape looked better.
Before I began to model I looked online and created a mood board of some of the more interesting knives that I could use for inspiration in my model.
Firstly I developed the handle using a reference image from the internet. I created this shape bu extruding from a square. For the grips I beveled the edges to give it a more softer look. I then UV unwrapped and textured the handle.
At the time I really like the look of the handle, because of this I began to develop the blade.
I then UV unwrapped and textured the blade, I may have taken some inspiration from CSGO for the faded texture rather than the standard solid silver colour blades would usually be.
Next I created some screw shapes from a cylinder and made these silver. I also went back and added a golden outline to the leather on the handle to put a divide between that and the metal.
Once I had reached this point I began to dislike the colours and textures that I had chosen for the handle. I thought it may have been the screws that I disliked so I changed there colour to gold, I did prefer the look of this more however I thought the leather handle looked a bit off.
Because of the above reason I redone the texture completely by changing the leather to a rubber grip and making the black metal outline a silver colour instead. I did leave the golden outline in place because the buffer between the metal and rubber in necessary.
As its purpose is to look like a flip knife I added a short animation to it of it retracting.
I then began to add a little more detail into the knife. Firstly I created and textured a clip that also included a fake brand name.
Once this was added a added a fractal bump map to the inner part of the handle to make it look more like a realistic grip.
I then went back to the blades texture map and added a small tally to one side of it.
I then changed my mind again and did a U-turn and decided to change the writing that was on the clip to something more fitting. As it is a knife I chose an SAS theme.
After I was happy with my knife I duplicated special on the blade and the grip to create the other side, this was so the knife would be symmetrical. Of course on one side I missed off the tally on the blade and the clip was also only on one side of the knife as this would look weird on both sides.
I then rendered out the knife using Arnold. For some reason I could not get the bump maps to work with this renderer.
As I had not batch rendered in a while to refresh my memory I did it for the knife, I simply made it spin on the spot to show it off from all sides. I also added a lighting effect and background in premier.
Sketchfab Upload –